Ozmoo Online

Ozmoo Online

Latest news

2023-02-28: Updated to Ozmoo 12.5, which fixes a bug when the screen is cleared while buffered printing is active.

2023-02-17: Updated to Ozmoo 12.3, which fixes a bug in the image loader.

2022-12-26: Updated to Ozmoo 12.2, which fixes a possible crash for MEGA65.

2022-12-22: Updated to Ozmoo 12.1, which fixes a serious bug for C64 and C128 builds of z1 and z2 games.

2022-12-20: Updated to Ozmoo 12.0, with smooth scroll, tear-free scrolling, some other new features, optimizations and bugfixes. See releases for details.

Recent noteworthy updates

  • Reorganized page, putting files and build result at the bottom.
  • Added a Play link to single-disk games for C64.
  • Added link to Lurking Horror and Sherlock with sound for MEGA65

Ozmoo is a Z-code interpreter for the Commodore 64, 128, Plus/4 and the MEGA65. You can use this page to build the interpreter and bundle it with a game. You can upload any story file you like, or you can pick one of the story files which are always available in the dropdown list under "Build game". Ozmoo can build games with sound for the MEGA65, but Ozmoo Online lacks the interface for this. We have prepared an archive for download, containing MEGA65 builds of the two games that Infocom released with sound: The Lurking Horror and Sherlock.

[More information about Ozmoo]



Build game
 
Platform:  
Story file:   
Koala loader image:   
Multi-Botticelli loader image:   
Build mode:  
Language / Font:  
(*) Please learn more about Ozmoo and fonts first!
 
Command history:
Scrollback buffer:  
Smooth scrolling: (C64 and C128 40 col only)
Inform 7 XL stack:
Cursor:    
 
Colour scheme
Check out different colour combinations here.
 NormalDarkmode
Background:    
Text:    
Border:    
Statusline:     (z1-z3 only!)
Input text:     (z1-z4 only!)
Cursor:    
 


Upload Z-code file (.dat .z1 .z2 .z3 .z4 .z5 .z7 .z8), Blorb file (.blorb .blb .zblorb .zlb), Koala Paint multicolour image (.kla) or Multi-Botticelli image (.mbo)
 

Your files: