Ozmoo Online guestbook

Fredrik (2025-10-03)
root42: Glad to hear it!

I recently did a benchmark, running the same commands in the a z3 game in Ozmoo and Infocom's "modern" z3 interpreter for C64 (the one with gray background), both with the game cached to REU. Ozmoo was more than twice as fast.

For the same game compiled to z5 format, Infocom's z5 interpreter took 37% more time than Ozmoo to perform the same commands.

root42 (2025-08-30)
We have played quite a bunch of games using this web tool to create the C64 disks! Thank you!
With the REU the games run superbly. Wishlist item for Ozmoo: Integrated fast loader. Filling up the REU takes ages... :)

Schmidbauer Andreas (2025-01-12)
Hello and a happy new year to all!
I just wanted to say thank you for providing this Textadventuregenerator!
You guys rock!
Have a nice day!

Fredrik (2024-11-08)
...and we're back after a disastrous OS upgrade failure. Do let us know if something seems off.

Fredrik (2024-07-27)
Trinity runs slow if it needs to load from disk all the time. Dynamic memory is big, in part because it has 134 rooms and 2120 words in the vocabulary. On a machine with 64KB of RAM, this leaves a rather small amount of RAM for virtual memory. If you play the game from disk, it gets slow. If you use an REU, or a computer with more RAM, the speed is okay.

I don't think a PunyInform version would be much better, maybe not at all. Same with the modern ZILF library. A mini-version would be faster, but then it's a different kind of game.

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