Ozmoo Online guestbook |
root42 (2025-08-30) |
We have played quite a bunch of games using this web tool to create the C64 disks! Thank you! With the REU the games run superbly. Wishlist item for Ozmoo: Integrated fast loader. Filling up the REU takes ages... :) |
Schmidbauer Andreas (2025-01-12) |
Hello and a happy new year to all! I just wanted to say thank you for providing this Textadventuregenerator! You guys rock! Have a nice day! |
Fredrik (2024-11-08) |
...and we're back after a disastrous OS upgrade failure. Do let us know if something seems off. |
Fredrik (2024-07-27) |
Trinity runs slow if it needs to load from disk all the time. Dynamic memory is big, in part because it has 134 rooms and 2120 words in the vocabulary. On a machine with 64KB of RAM, this leaves a rather small amount of RAM for virtual memory. If you play the game from disk, it gets slow. If you use an REU, or a computer with more RAM, the speed is okay. I don't think a PunyInform version would be much better, maybe not at all. Same with the modern ZILF library. A mini-version would be faster, but then it's a different kind of game. |
Adam Sommerfield (2024-07-20) |
I've been thinking about Infocom games like Trinity running super slow. We *could* create Mini versions from the original source code, ported using the modern ZILF library. Or I guess you could fully recreate using PunyInform. |
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