Ozmoo Online guestbook

Schmidbauer Andreas (2025-01-12)
Hello and a happy new year to all!
I just wanted to say thank you for providing this Textadventuregenerator!
You guys rock!
Have a nice day!

Fredrik (2024-11-08)
...and we're back after a disastrous OS upgrade failure. Do let us know if something seems off.

Fredrik (2024-07-27)
Trinity runs slow if it needs to load from disk all the time. Dynamic memory is big, in part because it has 134 rooms and 2120 words in the vocabulary. On a machine with 64KB of RAM, this leaves a rather small amount of RAM for virtual memory. If you play the game from disk, it gets slow. If you use an REU, or a computer with more RAM, the speed is okay.

I don't think a PunyInform version would be much better, maybe not at all. Same with the modern ZILF library. A mini-version would be faster, but then it's a different kind of game.

Adam Sommerfield (2024-07-20)
I've been thinking about Infocom games like Trinity running super slow. We *could* create Mini versions from the original source code, ported using the modern ZILF library. Or I guess you could fully recreate using PunyInform.

Fredrik (2024-06-24)
Jeritude: I'm glad to say I was wrong! As long as you have an REU, Trinity seems to play at a nice speed on the C64. I updated Ozmoo to make this build possible, and provided a downloadable archive with Trinity for C64 (see News above). Unfortunately, building this game for C64 still requires using options which aren't available in Ozmoo Online.

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