LOADING THE GAMES /  VERSION NOTES

The platforms are listed in the same order as the folders holding the game 
files.

-----
Amiga
-----
Just insert the game disk and the game will load automatically

-----------
Amstrad CPC
-----------
Insert the game disc 
Type: RUN"DISC
You have to press a key to dismiss the intro screen

-----------
Amstrad PCW
-----------
Insert the game disc 
Type: INTERPRE

-------
Apple 2
-------
Insert the game disk
Type Y in case you want to run the game in 80 columns or Type N for 40 columns 
mode

-----------
Atari 8-bit
-----------
Insert the game disk and type DOS. The game will load automatically. If the
game comes on two disk sides, you will be prompted to insert side 2 in
drive 1.

--------
Atari ST
--------
Insert the game disk
You need to press a key to dismiss the intro
Make sure the machine is set to medium resolution
Open the disk and double click PLAY.PRG
A1RL0CK and Fantasy Dimension support the UNDO command on this platform.

--------------------------
BBC Micro / Acorn Electron
--------------------------
Insert the game disk
Type *EXEC !BOOT to run the game

The games are compatible with the BBC Model B, BBC Model B+ and BBC Master 128
computers. It will run without sideways RAM, albeit slowly. Having at least 
16K of sideways RAM or a 6502 second processor is recommended. Shadow RAM will
make things even smoother. The games also run on Acorn Electron computers, 
provided you have at least 16K of sideways RAM, which is a requirement. On the
Elk, I recommend using an ElkSD64, as with this device you won't need to worry 
about anything. Your Elk will thank you later. We all love the Elk!

------------
Commodore 64
------------
Insert the game disk
Type: LOAD"*",8,1
When the computer has finished loading, type RUN.

If you have an REU attached, it can be used for caching game data and for 
scrollback buffer.

-------------
Commodore 128
-------------
Insert the game disk. 
Type LOAD"*",8,1
When your C128 has finished loading, type RUN

This version makes use of the extended memory and double-speed CPU mode of the
Commodore 128. If you have an REU attached, it can be used for caching game 
data and for scrollback buffer. You can start the game in either 40 or 80 
column mode.

---------------
DEC Rainbow 100
---------------
Insert game disk
type STORY to load the game

--------
Dragon64
--------
Insert game in disk drive 1
Insert loader in disk drive 2
Type LOAD"2:ENG05V32.BIN"
Type EXEC&H1100

It's recommended having two physical drives. However, you can load and play 
the game with only one drive. Just swap the disk after you loaded the engine 
and before you enter the EXEC command. Please note that the game won't run on 
a Dragon32 machine.

---------
Kaypro II
---------
Insert game disk
type GAME to load the game

--------
Kaypro 4
--------
Insert game disk
tape GAME to load the game

Note: Your Kaypro 4 will boot into Kaypro II mode to run this game.

--------------------
Macintosh (pre-OS X)
--------------------
Insert game disk
Double click on the Puddle Soft disk image
Double click on Interpreter
Select -> File -> Import Z-Code file
In the menu select -> Display -> All files
Double click on the .story file

You need at least MacOS 7.5 for playing this game.

------
Mega65
------
Insert the game disk
Type BOOT

---------
Modern PC
---------
Install a Z-code interpreter. You can use Gargoyle for Windows, Mac or Linux: 
https://ccxvii.net/gargoyle/ . (For Linux, there is an .AppImage version).
A1RL0CK and Fantasy Dimension support the UNDO command on this platform.

------
MS-DOS
------
Copy the contents of the game disk to your hard drive
Run PLAY.BAT to start the game
A1RL0CK and Fantasy Dimension support the UNDO command on this platform.

-------------
MSX 1 / MSX 2
-------------
Insert the game disk
The game will boot automatically
You'll have to press a key to dismiss the intro screen

The game will run in 40 columns on an MSX 1 computer and in 80 columns on an 
MSX 2 machine.

----
Oric
---- 
Put disk 1 into the drive
Type LOAD"INTERPR.COM"
When prompted, insert disk 2 and press a key

---------
Osborne 1
---------
Insert game disk
type STORY to load the game

----------------
Commodore Plus/4
----------------
Insert the game disk
Type: LOAD"*",8,1
When the computer has finished loading, type RUN

---------
Sam Coupé
---------
Load Pro-DOS from the provided Pro-DOS v2 disk
Insert game disk
Type INTERPR.COM

-----------
Spectrum +3
-----------
Insert the Spectrum CPM Plus disk and then use the machine's LOADER feature.
Once CPM Plus has finished loading, insert the game disk
Now type PLAY GAME
You have to press a key to dismiss the intro screen

-------------
Spectrum Next
-------------
Your Spectrum Next has Z-machine support built-in. Just put the .z3 or .z5 
file found in the "modern" folder on the SD card and load it from the Next 
file browser.

-------
TI99/4A
-------
The folders are meant for Classic99. And the DSK images (DSDD) can be used 
with most other emulators.  You can transfer either format to a real TI with 
the appropriate cables and utilities. The folders were used to create the DSK 
images using TI99dir (Win32 TI Image Utility Program).

The user needs a TI-99/4A; Extended Basic; 32K RAM; and disk controller.
80 column mode requires either an F18A or V9938 hardware enhancement. 

An E/A Module can also run the appropriate OPT5 program with DSK1.<file-name>

"TIZIL40" - Standard 40C; "TIZIL80" - V9938 80C; and "TIZILF18A" - F18A 80C.

There is also an Geneve 9640 loader called "INF". For the Geneve 9640 you need 
TIMODE (GPL) and the Extended BASIC cartridge files. You may use either the 40 
column or V9938/58 option.

If the program tells you to insert disk 2 and press Enter, just press Enter
(the interpreter was built to support games spanning two disks, but these
games are small enough to fit on one disk each)


----------------
TRS-80 Model III
----------------
Insert game disk
Turn on your computer
The game will auto-boot

In case your computer was already turned on, you need to reset.

--------------
TRS-80 Model 4
--------------
Insert game disk
Turn on your computer
The game will auto-boot

In case your computer was already turned on, you need to reset.

--------
TRS CoCo
-------- 
Insert the game disk
type LOADM"GAME
When the computer is ready type EXEC

----------------
Commodore VIC-20
----------------
Insert the game disk (found in vic20pet)
Type LOAD"GAME-VIC",8,1
When the computer has finished loading type RUN

You need at least 28k of RAM, even better if you have a modern cartridge like 
the Penultimate Cart from The Future was 8-bit. The Penultimate Cart provides 
35k of RAM for your VIC and makes the game run significantly faster than with 
28k. You really need to be patient with 28k.

-------------
Commodore PET
-------------
Insert the game disk (found in vic20pet)
Type LOAD"GAME-PET",8,1
When the computer has finished loading type RUN

The games will work fine on any PET with at least 32k but needless to say the 
more RAM you have the better the games will perform.

-------------
Commander X16
-------------
Navigate to the folder where the game is.
Type: LOAD"*"
Type: RUN


