Graeme Cree's Suspended bugs page
  1. In version 5, there is a bug in the routine that describes what Iris sees when you AIM CAMERA AT GROOVE or CABLES in Primary Channel or Secondary Channel. If one of the spaces for cables is empty, then gibberish is printed instead of a cable description.
  2. In version 5, telling any robot other than Whiz to UNPLUG produces a garbage message.
  3. In all versions, you can PUT two containers IN each other. You can even use this to crash the program. For example, if Waldo is holding the basket, the box, and something else, then PUT BOX IN BASKET THEN PUT ALL IN BOX causes a crash. Frotz says, "Fatal error: Stack overflow".
  4. In all versions, when the humans enter, they make a big deal about their bag of tools. Without it, their mission is useless. If a robot steals the bag then takes it to the area with the acid mist, the bag is destroyed. The humans see the acid mist, fix the problem, then go hang out in the rec room for a while. Eventually, they will decide to grab a clone and kill your character. Which they manage to, even without their tool bag. --Kay Savetz
  5. In all versions, put the tool bag inside something, such as the wire basket. Then you can carry it around, and the humans will chase you, but they'll never actually steal back the bag. One interesting thing to do is to take the bag, inside the basket, to the Bio area. If you do, you get a garbled FC INTERRUPT message every turn. Of course, then the humans can't get at it either. --David Wildstrom
  6. In all versions, you can make a robot carry more objects than it has extensions, by having another robot PUT things IN it. This works on all the robots except Sensa.
  7. In all versions, when Waldo is wearing the grasper he can PUT GRASPER IN a container, and it will continue to show as "(being worn)". He can also WEAR GRASPER while it's in a container he's holding, and it will stay in the container but show as "(being worn)". He can open Iris without the grasper even being in the room! The same happens if Waldo is carrying the grasper in a container and then PUTs it IN the same container. He wears it, but it stays in the container. --Torbjörn Andersson
  8. In all versions, you can use IT after a successful ASK command to interact with objects that aren't present. For example, if Whiz is plugged in, you can tell him to ASK ABOUT an object THEN GET IT. Similarly, if Waldo is wearing the grasper he can ASK ABOUT IRIS THEN OPEN IT, regardless of where Iris is.
  9. In all versions, when you tell one robot to GIVE something TO another, whether it's "too heavy" for the receiving robot to hold depends on the giving robot. Waldo can give things much better than Poet, for example.
  10. In all versions, it's possible for Whiz to leave a room but stay plugged in, if he's following another robot, or if he plugged in while in the process of obeying a GO TO command.
  11. In all versions, making a robot DRAG another robot tells you you have to specify a location, but sets the dragged robot to non-functional. Doing this at Alpha Repair says, "I try, but he/she keeps moving away.", but the robot is still set to non-functional. --Torbjörn Andersson
  12. In all versions, PUT something AGAINST something teleports the wedge to your location. --Torbjörn Andersson
  13. In all versions, when Iris is blind, she reports the color of items in her inventory (given to her by another robot).
  14. In all versions, if you order a robot to STAND ON WEDGE while it's following another robot, then it doesn't get off the wedge, even though it leaves the room. --Torbjörn Andersson
  15. In all versions, anything you DROP at Skywalk Alpha, Beta, or Gamma is "whisked up by the force of the tube.", but if you THROW something it just sits there. --Torbjörn Andersson
  16. In all versions, a robot can CUT WIRE WITH CUTTER without holding the cutter, as long as it's in the room--even when another robot's holding it. --Torbjörn Andersson
  17. If you steal the tool bag, run away, then give it back, the humans fall asleep right there, but the bag is moved to Sleep Chamber. --Torbjörn Andersson
  18. In all versions, when Iris can see, telling her to PUT ALL somewhere or GIVE ALL TO someone produces, "I don't have the maintenance panel."
  19. Before the humans arrive, you can tell a robot to GO TO HUMANS. It gives an affirmative response, saying it's going to UD Tube, but doesn't actually go anywhere. --Torbjörn Andersson
  20. In all versions, when a robot is in the car, it gives no response to INVENTORY. --Torbjörn Andersson
  21. In all versions, having Auda open a container with only objects she can't see gives a response that ends, "I detect ." --Torbjörn Andersson

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Page last updated 21-Sep-2020. List maintainer: Nathan Simpson