Ozmoo Online

Ozmoo Online

Latest news

2021-11-29: Installed Ozmoo 9.2, Fixing two bugs for z1/z2.

2021-11-28: Installed Ozmoo 9.0, which adds support for z1, z2 and z7 story files. [Show what has changed].

2021-10-03: Installed Ozmoo 8.0, with a much faster MEGA65 mode. [Show what has changed].

2021-05-04: Installed Ozmoo 7.0, with support for MEGA65. [Show what has changed].

Ozmoo is a Z-code interpreter for the Commodore 64, 128, Plus/4 and the MEGA65. You can use this page to build the interpreter and bundle it with a game. You can upload any story file you like, or you can pick one of the story files which are always available in the dropdown list under "Build game".

[More information about Ozmoo]

Your files:



Upload Z-code file (.dat .z1 .z2 .z3 .z4 .z5 .z7 .z8), Koala Paint multicolour image (.kla) or Multi-Botticelli image (.mbo)
 


Build game
 
Platform:  
Story file:   
Koala loader image:   
Multi-Botticelli loader image:   
Build mode:  
Language / Font:  
(*) Please learn more about Ozmoo and fonts first!
 
Command history:
Cursor:    
 
Colour scheme
Check out different colour combinations here.
 NormalDarkmode
Background:    
Text:    
Border:    
Statusline:     (z1-z3 only!)
Input text:     (z1-z4 only!)
Cursor: