Witness

Graeme Cree's Witness bugs page
  1. In version 13, you can GET IN just about any object, with numerous buggy results. You can GET IN CARVED CHAIR without Mr. Linder complaining, and thus be sharing the chair with him when he's shot. If you GET IN something you're carrying, then any reference to yourself asks which one you mean. If you GET IN ME, you can DROP ME. If you GET IN something after meeting Linder but before he takes you to the office, he follows you into it. When it's time to go to the office, he takes you out of whatever you're in. The possibilities are legion.
  2. In version 13, you can GO THROUGH OFFICE DOOR to leave the office before the gunshot.
  3. In version 13, if you drop the handcuffs then you can't pick them back up. You're told, "You shouldn't release a suspect until your work is finished here."
  4. In version 13, if you're not holding the handcuffs, but the clock key is present, then TIE MONICA TO LOUNGE says, "(with the clock key) She puts up a struggle, but you manage to do it." It also works with the set of house keys. If you don't have any of those things, then TIE MONICA TO LOUNGE says, "There's nothing to tie her with!", but she still gets tied up. The room description then includes, "Monica is fastened to the lounge with the ." Then UNTIE MONICA says, "Monica rubs her wrists as you take the . She refuses to look at you."
  5. In version 13, if you're not in the office when Phong responds to Monica's ring, then you ring for him somewhere, when he gets to you, Monica says she was testing the wiring even if she's not there.
  6. In version 13, if you ARREST an inanimate object, but not FOR anything, you get a gibberish message.
  7. In version 13, if you ASK DUFFY ABOUT CORONER after he comes back, he still says he's called them and they're coming.
  8. In version 13, when you're outside, LOOK DOWN says, "There's mud there, mostly.", even if you're on the paved peastone driveway or the small wooden deck outside Linder's office.
  9. In version 13, GET something FROM MONICA that is in sight but not in either of your inventories responds, "He doesn't have it!".
  10. In versions 13 and 18, you can get the chunk of putty or the piece of green wire before the window is broken, using EAT, READ, or LIGHT.
  11. In versions 13 and 18, if you have the handcuffs and HANDCUFF MONICA where there's nothing suitable to handcuff her to, you get the message, "There's nothing to handcuff her to!" You still have the handcuffs, and she still moves around freely, but her state has changed somehow. After that, HANDCUFF MONICA says, "She's already fastened with the pair of handcuffs." If you drop the handcuffs and try to pick them back up you get, "She's not even tied up!".
  12. In versions 13 and 18, you can push the butler's button while sitting in the carved chair, but only until Monica rewires it. After that you're told, "You'd do a much better job if you stood up."
  13. In versions 13 and 18, in the kitchen, GET MIXER AND TOASTER gives no response. Several other pairs of untakeable objects do the same.
  14. In versions 13 and 18, there is an error in the message for asking an inanimate object about an absent person. ASK TELEGRAM ABOUT MONICA says, "Monica can't hear you." Later versions say, "telegram can't hear you."
  15. In versions 13 through 20, EXAMINE WINDOW gives the same description (including the white wires and electric relay) whether you're inside or outside the house, but EXAMINE WHITE WIRE says, "There's no wire here." when you're outside.
  16. In versions 18 and up, you can GET CUFFS when you're already holding them. Each time you get the response, "You are now carrying the pair of handcuffs."
  17. In versions 18 and up, in the rock garden, OPEN ROCKS says, "It's already open."
  18. All versions have a serious bug in the use of IT. You can interact with objects you haven't even seen yet, using IT. For example, you can EXAMINE LIQUOR CABINET THEN OPEN IT, or FIND MYSTERY THEN READ IT from anywhere in the game. Another interesting thing to do is EXAMINE WOODEN CHAIR THEN SIT IN IT on the first turn. This doesn't get you inside the house, but Mr. Linder tells you his story and hands you the threatening note.
  19. In all versions, although you can't GET objects inside a closed container, you can do just about anything else to them, as if they were visible in the room. If they're otherwise takeable, then you can even pick them up using EAT, READ, or LIGHT.
  20. In all versions, the dresser in Linder's bedroom can be closed, but not opened.
  21. In all versions, if you PUT something ON BED in Monica's or Phong's room, it's gone forever, unless you remove it using IT right after. If you LOOK ON BED, you see everything you've put on either of these beds. PUT something IN TUB has the same problem. If you PUT something IN CLOCK, it's just gone; you can't even see it using LOOK IN CLOCK.
  22. In all versions, HANDCUFF MONICA TO something puts the cuffs in it. So if you HANDCUFF MONICA TO CABINET THEN OPEN CABINET, you "see a pair of handcuffs" inside it. HANDCUFF MONICA TO CLOCK or BED makes the cuffs disappear. After you do this, UNTIE MONICA picks them back up, but they don't show in your inventory. If they're the only thing you're holding, INVENTORY gives no output. If you DROP them they don't show in the room description, and you can't pick them up again.
  23. In all versions, a number of unexpected objects can be locked and unlocked. These include the mystery book, refrigerator, bathtub, dresser, and cupboard.
  24. In all versions, if you try to LOCK or UNLOCK anything in the presence of the living Linder, he says, "Don't leave yet. We're just getting started."
  25. In all versions, if you KNOCK ON a DOOR with someone on the other side, you get, "Someone shouts, "Go to the front door!"", unless it's the front door. In that case you get, "A muffled voice says, "Come in!"". This even works if you KNOCK ON FRONT DOOR from Entry when someone's on the porch, or if you KNOCK ON TOILET DOOR when Monica's in the toilet room.
  26. In all versions, you can TELL anything visible ABOUT something, producing such responses as, "grandfather clock lets out a loud yawn.", or "broom appears to be getting impatient." You can also ASK anything visible ABOUT something nonexistent such as GREEN KEY or something not in the game yet such as TICKET, producing such responses as, "bed looks confused. "I don't know anything about any ticket!"".
  27. In all versions, you can ASK any character FOR DRINK or CIGARETTE at any time, whether present or not. You can even ASK MR. LINDER FOR CIGARETTE when he's dead, and he smokes with you.
  28. In all versions, you can EXAMINE CIGARETTE anywhere. You get, "All you can see is an ashtray full of butts."
  29. In all versions, some commands can't act on the room you're in, For example, in the kitchen, CLEAN KITCHEN says, "(You can't see any kitchen here!)".
  30. In all versions, the message saying you can't use multiple direct objects gets screwed up by disambiguation. For example, if you've found the powder and have all three guns, ANALYZE POWDER AND GUN asks, "(Which powder and gun do you mean, the hidden handgun, the muddy handgun, or the snub-nosed Colt?)". Answering HIDDEN gives, "(You can't use multiple direct objects with "hidden"!)". Answering MUDDY says, "(You can't use multiple direct objects with "muddye"!)".

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Page last updated 03-Jan-2018. List maintainer: Nathan Simpson