Graeme Cree's Infidel bugs page
- If you're wearing the knapsack, you can PUT KNAPSACK IN almost anything
visible, including many closed containers and nearly all non-containers. One
fun thing to do is PUT KNAPSACK IN AIR. Now it's always accessible to you, so
you don't have to carry everything in your inventory. LOOK IN AIR shows the
knapsack and its contents, and you can GET things from the knapsack or PUT
things IN it.
This knapsack bug is why it's possible to put the knapsack and another
container inside each other. If you have the knapsack, the cigarette pack, and
other things in your inventory, then PUT KNAPSACK IN PACK followed by PUT ALL
IN KNAPSACK crashes the game. Frotz exits with the message, "Fatal error:
- You can PUT BEAM IN CRATE to take the wooden beam without ever going
- When carrying the navigation box, you can DROP BUTTON.
- If the canteen is full of sand, then POUR SAND ON something says, "Poured.
The sand is gone with the wind." Now EMPTY CANTEEN claims it's already empty,
but the "quantity of sand" still shows in the canteen.
- If you BURN BEAM while standing on it, then break the plaster, then
the beam reappears in the niches, and you're safe.
- If the rope is tied to the altar and you PUT ROPE ON ALTAR, but nothing
else is there, then EXAMINE ALTAR gives no output.
- You can POUR JAR when it's closed, emptying it of the oil.
- If you SHAKE RING, the needle "spills out" of it, but it still pricks you
if you put on the ring.
- If you PUT ROPE IN a container at Chamber of Ra when it's tied to the
altar, then you can't see it in the container. If you go up holding the rope
when it's tied to the altar you're told you let go of it, unless you have it
in a container. In that case you can continue to interact with the rope,
although it doesn't show. When you return to Chamber of Ra, the rope is moved
- If you're holding an unlit match, then LIGHT TORCH lights the torch
without lighting the match.
- If you're holding a lit match, you can LIGHT or BURN something
flammable WITH MATCH even if it's not there.
- The implementors went to great lengths to avoid having to keep track of
more than one match at a time: dropping a match makes it disappear, after
you've used a match you automatically drop it, and PUT MATCH IN anything is
treated as DROP MATCH. However, you can THROW MATCH, and it stays there. You
can't pick it back up, but if you take another out of the matchbook, the one
you threw disappears. If you THROW a lit match, it just disappears when it
burns out, with no explanation of where it went. You're also notified when the
match burns out, even if you've left that location.
- If you're wearing the knapsack, THROW KNAPSACK drops it, but many commands
think you're still wearing it. You still can't OPEN KNAPSACK, and GET KNAPSACK
says, "You already have it.", but WEAR KNAPSACK picks it back up. DROP
KNAPSACK or REMOVE KNAPSACK says, "You take the knapsack off and place it
down. As it settles, the cover flaps open. You're not carrying the knapsack."
- SHAKE MATCHBOOK, when it is open, says, "All of the objects spill onto the
sand." This is a bug with many strange effects. The room description says,
"There is a few matches here." Shaking the matchbook again says, "There's
nothing in the matchbook." Examining the matchbook says, "The matchbook is
empty." However, you can still count the matches or get a match, both while
holding the matchbook and while in the place where you shook it. If you are
there without the matchbook, you can only refer to the matches with the word
MATCH. If you use MATCHES, it says, "You can't see any matches here!". If you
aren't there but have the matchbook, saying COUNT MATCH gives, "You have a
weird sense of counting!", but COUNT MATCHES works. You still only have a
total of 19 matches; they aren't separate supplies of matches. If you use up
18 matches, the description changes to "There is a single match here." If you
use up all 19 matches, the single match disappears, but GET MATCH then gives
no response at that location, the first time you try it. If you BURN
MATCHBOOK, the matches on the floor are still there, but you've used up 2 (3,
including the one you lit). If you BURN MATCH you use up 2 more. When you
light a match with the matchbook open and it catches fire, COUNT MATCH says,
"You have -1 matches." The room description still says, "There is a few
matches here.", but GET MATCH gives no response there, ever after.
Alternatively, you can spill the matches using BURN MATCHBOOK; you get, "The
matchbook catches fire and is consumed. Whatever was inside the matchbook
falls into the pit." Since the matchbook is gone, the only buggy result of
spilling them this way is no output the first time you try to take a match
after they're all gone.
- You don't have to be holding the matchbook, or even in the same location as
it, to light a match and make the open matchbook catch fire.
- If you are holding a match and the open matchbook, then COUNT MATCH asks,
"Which match do you mean, the match or the few matches?" ("...the single match
or the match?" if there's only one left in the matchbook). Answering MATCH
repeats the question. Answering FEW or FEW MATCHES produces, "You can't see
any here!". Strangely enough, answering SINGLE counts the matches in the
matchbook. In fact, COUNT SINGLE works just fine. THROW MATCH asks the same
question, but there's no way out; FEW, FEW MATCHES, or SINGLE all give, "You
don't have that.", and MATCH of course repeats the question.
- When you light a match and the open matchbook catches fire, a couple of
turns later you're notified, "Your match went out." In the meantime, you can't
see a lit match, it doesn't show in your inventory, and you can't do anything
- You can EXAMINE MATCH anytime in the game, regardless of where you are or
how many matches are left. Normally the message is, "I see nothing special
about the match.", even if you see no matches. If you haven't spilled the
matches and are holding the open matchbook, or if you are where you spilled
the matches, the message depends on how many matches are left. If 1, it says,
"I see nothing special about the single match." If 0, it gives the normal
message if you didn't spill them. If you are where you spilled them and there
are 0, you get the "single match" message. Otherwise the message says, "I see
nothing special about the few matches." (even if there are -1 matches!)
Apparently, the only way to get the message, "You can't see any match here!"
is to be holding the burned matchbook before getting the message, "Your match
- If you're holding the open, full canteen, you can DROP whatever's in it,
leaving the "quantity of water" (or sand) on the floor. Now you can POUR it to
make it disappear, whether or not you have the canteen, but if you POUR it ON
something you get, "You'd better open the [name of the room] first."
- Anytime the rope is visible, you can THROW ROPE in one of the four cardinal
directions and get the message about it descending into the staircase.
- PUT something IN ROPE says, "The rope descends into the rope.", and the
rope is dropped on the floor.
- If there is no oil left in the jar, then LOOK IN JAR claims, "The jar is
empty.", regardless of any objects you've put in it.
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List maintainer: Nathan Simpson