Note: Grame Cree's list has no bugs for Cutthroats
  1. If the portable electromagnet is turned off, you can TOUCH MAGNET TO or PUT MAGNET ON just about anything. This can cause numerous problems. You get the response, "The portable electromagnet is now touching the [object]." If you're holding the magnet, the object no longer shows in the room description, and your inventory includes, "The portable electromagnet is touching: A [object]". If you DROP the object you get, "It's stuck to the magnet.", but if you leave the room, it's left behind. If you're not holding the magnet, the room description includes, "Attached to the magnet is a [object]". If you're not holding the magnet and you PUT MAGNET ON MAGNET, then the next command locks up the program. The same thing happens if you TOUCH MAGNET TO and PUT MAGNET IN the same container, such as DRESSER or CLOSET. If you TOUCH MAGNET TO CLOSET THEN PUT ALL IN CLOSET (or DRESSER), then when it gets to the next object after the magnet, the interpreter crashes. The Infocom interpreter locks up, but Frotz exits, with "Fatal error: Stack overflow". There are other silly effects as well. If you PUT MAGNET ON CLOSET THEN PUT MAGNET IN DRESSER THEN CLOSE DRESSER, then the closet and its contents disappear until you open the dresser. If you're not holding the magnet then you can use it to steal objects from other characters, such as McGinty's cigar, the Weasel's knife, Pete's eyepatch, and the coin or plate held by Johnny. These objects stay at that location, although trying to pick them up gives you the same messages as if their owners were there. Of these, only the coin and plate show in the room description when no longer attached to the magnet.
  2. OPEN SAFE WITH DRILL is a buggy command. It doesn't turn on the drill, so you can do it even after the drill has failed. It still works when the safe is open, and it always gives the same message: "As you drill through the lock, the door opens with a rush of escaping air!". The battery has to be in the drill for you to do this, and once you do, you can never turn on the drill.
  3. After you've drilled the safe, you can CLOSE and OPEN it again, but if you EMPTY SAFE, then it's locked again. This is because you actually spill out the "hole you've drilled" onto the floor, although it doesn't show in the room description.
  4. Normally, when you turn on the portable electromagnet or enter a room with it turned on, the key, air tank, or small compressor will stick to it if they're in the room. This doesn't work, however, if they're in or on something, even if they're visible.
  5. When you're diving, most commands that remove your mask, air tank, air hose, or diving suit will of course kill you. However, you can PUT MASK or TANK IN SAFE, or PUT SUIT IN CASK, without dying. You can even DROP HOSE. It doesn't show up in the room description, and you can't pick it up, just CONNECT HOSE TO SUIT.
  6. If you put the lit flashlight inside the safe and close it, you can still see.
  7. When you're in bed, you can't GET things that aren't on the bed, but you can pick them up with FILL.
  8. If the room key is stuck to the magnet, then PUT KEY UNDER DOOR says, "The portable electromagnet is closed."
  9. PUT ME IN HOLE says, "You can't see any yourself here."
  10. PUT MAGNET IN SEA says, "There's no room."
  11. The syntax for indirect objects of the verbs SHOW and GIVE is inconsistent. SHOW JOHNNY MONEY responds, "What do you want to show Johnny money to?" or, "You can't see any Johnny money here." SHOW MONEY TO JOHNNY is parsed correctly. This problem also happens with PETE, WEASEL, and PARROT, but not with MCGINTY, CLERK, BARTENDER, TELLER, or SALESMAN.
  12. Normally, trying to GIVE yourself to someone causes the game to respond, "You romantic fool!", but the teller and the salesman are exceptions. GIVE SALESMAN ME produces, "The salesman looks at you, then returns it." GIVE TELLER ME generates the even sillier response, "The teller examines the you, thinks for a moment, and then hands it back to you, pointing out that you have no safe deposit box."
  13. LOWER ME says, "Unfortunately, you isn't here."

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Page last updated 01-Aug-2015. List maintainer: Nathan Simpson